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Cthulhu mysteries mesoamerica pdf to word
Cthulhu mysteries mesoamerica pdf to word












Sure, at least one of them isn’t actually there anymore, but given that we’re used to making places up entirely, this is still a step up. With this in mind, we thought we’d take you on an audio tour of some of our favourite unusual places.

cthulhu mysteries mesoamerica pdf to word

Of course, all this lockdown stuff means that we’re all somewhat limited in our options. We’re back and we’re going on our summer holidays. Things we mention in this episode include: Nodens in Myth This time, we’re delving deep into the abyss to learn about hoary Nodens, charting his progress from obscure Celtic deity to the public face of the Elder Gods. Previous subjects include Dagon, Shub-Niggurath, Yog-Sothoth, Nyarlathotep and Azathoth.

#CTHULHU MYSTERIES MESOAMERICA PDF TO WORD SERIES#

This is the latest instalment in our ongoing series about the deities of the Cthulhu Mythos. We’re sure Nodens has nothing better to do than read them. We’ll just have to write our complaints on some lead tablets and toss them into the deep. Maybe we should have checked that other site on the Welsh border instead. The cold has left us quite hoary and there are endless bloody nightgaunts flapping around and getting in the way. It’s not pleasant work looking for him, however. Someone told us we could find Nodens down here. We’re back and we’re poking around this here abyss. Things we mention in this episode include: Deadlands Once again, the lockdown means we recorded this episode remotely. Oddly enough, we also mentioned both these games in our episode about our favourite game mechanics.

cthulhu mysteries mesoamerica pdf to word

Then, Scott preaches the word of the King of Life Reborn and the glory of Dogs in the Vineyard. First, Matt guides us through the pulpy mayhem of Deadlands. In this instalment, we discuss a couple of the weird west games that predate Down Darker Trails. We thought it would be interesting to map out some of this territory. With the release of Down Darker Trails, Cthulhu has followed the pioneers out to a strange new frontier. This is the first of two episodes exploring the weird west in gaming. Main Topic: Three Views of the Weird West part 1 Let’s hope we can explore it before the heat, outlaws and eldritch monstrosities leave us as nothing more than bleached bones amidst the sagebrush. For a long time, we thought that “weird west” just meant Austin, but it turns out to be a whole subgenre. We’re back and we’re saddling up our shantaks, filling our waterskins with space mead and heading out to where the land is weird. Both parts are now available in our normal feed. These explore the weird fusion of cult and conspiracy theory that has arisen in the age of social media.

  • Razored Saddles edited by Joe R Lansdaleįollowing on from our recent series about cults, Scott has recorded two special episodes with our good friend Bence Szlamka.
  • “The Curse of Yig” by HP Lovecraft and Zealia Bishop.
  • Bury My Heart at Wounded Knee by Dee Brown.
  • The Only Good Indians by Stephen Graham Jones.
  • “Valley of the Lost” by Robert E Howard.
  • “The Mound” by HP Lovecraft and Zealia Bishop.
  • Things we mention in this episode include:

    cthulhu mysteries mesoamerica pdf to word

    Finally, we tie off our discussion by talking about our own experiences of Lovecraftian gaming in the Old West. We also take a little time to jaw about the general appeal of playing RPGs set in the Old West, as well as how all this weird stuff got mixed into our westerns. From our superficial knowledge of the genre, it seems like all this weird west stuff came out of the pulps and Lovecraftian horror, so it’s good to see it moseying on back to its roots. Now, we’re focusing on the Down Darker Trails supplement for Call of Cthulhu. Last time, we looked at a couple of other RPGs and what they might be able to teach us about the setting. This is the second of two episodes exploring the weird west. Main Topic: Three Views of the Weird West part 2 Maybe if we read a few passages from this here dime novel Necronomicon we can get through the night without any eldritch varmints making a meal out of us. For a such a wide-open place, this landscape is getting mighty crowded. That rustling in the sagebrush is making us jumpy too - we’re pretty sure that sagebrush doesn’t usually have that many eyes. We really hope that those are tumbleweeds rolling towards us. We’re back and we’re heading down darker trails.












    Cthulhu mysteries mesoamerica pdf to word